Tournament Rules, Minor Development, 2015 (Minor Hockey Alliance of Ontario)

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Qualifying for the 2015 ALLIANCE Hockey MD Championships in St. Catharines, ON:


Qualifiers from the West MD League:

All Semi-Final Winners will advance to the Tier 1 Championships all Semi-Final losers will advance to the Tier 11 Championships

Qualifiers from the East Central MD League:

All Semi-Final Winners will advance to the Tier 1 & Tier 11 Championships Novice 1 through Midget Tier 11 with the following exception:

If St. Catharines does not win a Semi-Final round in the division which they participate they will automatically gain a birth as host.  Where St. Catharines is host in a particular division the other remaining birth in the MD Championships goes to the winner of the East/Central MD Championship. 

Flowcharts will soon be available.


Game Regulations

  •  All games will be played by official ALLIANCE Rules except as when provided elsewhere as per the Championship Guidelines.
  • Teams may be required to begin play up to fifteen (15) minutes prior to scheduled game time.
  • In the Championship Game, the team who finished higher in the round-robin series will be the Home team.

In Minor Development Time-outs will be permitted in the Semi-Final and Championship Games
‚Äč

Discipline

  •  If a player or team official is ordered to the dressing room for the balance of a game, further disciplinary action may be deemed necessary by the Championship Host Governing Committee.
  • In all cases, the OHF Minimum Suspension Guidelines for Minor Hockey, as approved by the Ontario Hockey Federation Board of Directors for the current season, shall be used as a guideline.
  • The Championship Host Governing Committee shall rule on all Match Penalties assessed during any game of the championship series.
  • Any player or team official under suspension in regular season play is not eligible to participate in any game of the Championship Series until the required number of games has been served.
  • In the event the Championship Host Governing Committee holds a meeting to review a matter of discipline, the Committee shall adhere to the guidelines approved by the ALLIANCE for such matters (Protests 9.6 )

There shall be no protest on a referee’s discretionary penalty call.
There shall be no protest on the outcome of the Championship Game
.

7.0 – Tie-Breakers:

Ties at the end of ALLIANCE regular season, ties in ALLIANCE round

robin play during playdowns/playoffs and all sanctioned ALLIANCE

Championships - In the event of a tie at the end of the round-robin

series during any ALLIANCE sanctioned event, for any position, the

following procedure will be used to break the tie. (If you require clarification

on any of the following information please contact either the

ALLIANCE office or the chair, ALLIANCE structure/championships.)

.1 IF TWO (2) TEAMS ARE TIED IN ROUND ROBIN SERIES

If two (2) teams are tied at the conclusion of a round robin series

then the following procedure will be used to determine the final

ranking before the semi-final and final games are played.

(Process adopted from HC – November 22, 2001.)

.1 The team with the most wins of the games between the two (2)

tied teams.

.2 The team with the most wins gains the higher position.

.3 If the two (2) teams are still tied after .1 and .2. above have been

applied, then the team with the best goal average gains the higher

position. The goal average of a team is to be determined in

the following manner:

Total number of goals for divided by the total number of goals

(for and against).

NOTE: ALL games are included

Example: For = 10 goals

Against = 4 goals

Percentage: 10/10+4 = .714

212 ALLIANCE HOCKEY – Handbook

NOTE: The higher percentage (1.0 being the highest attainable) gains

the higher position

.4 If the two (2) teams are still tied after 7.1.1, 7.1.2 and 7.1.3 have

been applied, the team with the least number of minutes in

penalties throughout all of the regular season games gains the

higher position.

.5 If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3 and

7.1.4 have been applied, then the team that scored the first goal

in the first game between the two (2) tied teams gains the higher

position.

.6 If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3, 7.1.4

and 7.1.5 have been applied, then a single coin toss will determine

which team gains the higher position.

.7 THE OHF BOARD OF DIRECTORS DECIDED THAT THE FOLLOWING

PENALTY TIME ALLOTMENTS WOULD BE REGULATED

FOR TIE BREAKERS ONLY:

.1 Game misconducts are worth ten (10) minutes

.2 Misconducts are worth ten (10) minutes

.3 Match penalties are worth fifteen (15) minutes (game sheet

will indicate 5 min)

.4 Gross Misconducts are worth fifteen (15) minutes (game

sheet will indicate 10 min)

.2 IF THREE (3) TEAMS OR MORE ARE TIED

Note: .1 and .2 in the three team tie breaker only apply if each

team plays one another an equal number of times. If they do not

proceed right to .3 of the three team tiebreaker

.1 The three (3) team tiebreaker is used to determine the seeding

of the 1st, 2nd and 3rd seed. If any step in the tiebreaker only

seeds one team, that team assumes that position. The three

(3) team tiebreaker will continue to determine the seeding of the

two (2) remaining teams. At no time will teams using this formula

go back to the two-team tiebreaker.

ALLIANCE HOCKEY – Handbook 213

.2 If three (3) teams or more are tied, the point record established

in the games AMONG THE TIED TEAMS ONLY will be used as

the first tie breaking formula in deciding which team(s) shall

advance. The team(s) with the most wins would gain the highest

position.

.3 If the teams are still tied after 7.2.2 has been applied, then the

team with the best goal average gains the highest position. The

goal average of a team is to be determined in the following manner.

Total number of goals for divided by the total number of

goals (for and against) as follows:

NOTE: ALL round robin games are included.

Example: For = 10 goals

Against = 4 goals

Percentage: 10/10+4 = .714

NOTE: The higher percentage (1.0 being the highest attainable)

gains the higher position

.4 The exercise of 7.2.3 establishes the team or teams with the

highest position(s) by percentage. These teams will advance. If

there are still teams tied, they go to the next step. They do not

go back to the Two Team Tiebreaker. An example is as follows:

.1 Team A - .714 = 1 seed – Advances

Team B - .500 = 3 seed – Does not advance

Team C - .650 = 2 seed – Advances

.2 Team A - .714 = 1 seed – Advances

Team B - .500 = Still tied with Team C (go to next step

7.2.4.4)

Team C - .500 = Still tied with Team B (go to next step

7.2.4.4)

.3 Team A - .650 = Still tied with Team B (go to next step

7.2.4.4)

Team B - .650 = Still tied with Team A (go to next step

7.2.4.4)

214 ALLIANCE HOCKEY – Handbook

Team C - .500 = Does not advance

.4 If teams are still tied after 7.2.2 and 7.2.3, the team with the

fewest goals against (all round robin games played) will

gain the highest position.

.5 If teams are still tied after 7.2.2, 7.2.3 and 7.2.4.4 the team

with the most goals for (all round robin games played) will

gain the highest position.

.6 If teams are still tied after 7.2.2, 7.2.3, 7.2.4.4 and 7.2.4.5

have been applied, the team to qualify would be the team

that received the least number of minutes in penalties

throughout all of the regular season games.

NOTE: THE ALLIANCE EXECUTIVE DECIDED THAT THE FOLLOWING

TIME ALLOTMENTS WOULD BE REGULATED FOR TIE

BREAKERS ONLY:

Game misconducts are worth (10) minutes

Misconducts are worth (10) minutes

Match penalties are worth fifteen (15) minutes (*Game sheet

will indicate 5 minutes)

Gross misconducts are worth fifteen (15) minutes (*Game sheet

will indicate 10 minutes)

.7 If the teams are still tied after 7.2.2, 7.2.3, 7.2.4.4, 7.2.4.5

and 7.2.4.6 have been applied, a coin toss shall determine

the winner. In a three (3) team coin toss, the odd team

gains the highest position.

.3 TIE IN SEMI – FINAL AND CHAMPIONSHIP GAMES

AS PER HC PLAYING RULES if at the end of regulation time the score

is tied, the teams shall take a two (2) minute rest at their benches and

the following shall then apply:

.1 If the Referee feels it is necessary, they may order the ice

to be cleaned at the end of the three (3) regulation periods.

ALLIANCE HOCKEY – Handbook 215

.2 The teams shall not change ends.

.3 The puck shall be faced off at centre ice and the play shall

continue with a ten (10) minute sudden victory overtime

period.

.4 If the score is still tied after the sudden victory ten (10)

minute period, the teams would take the normal between

period break and return to play sudden victory periods, in

accordance with the length for that particular division.

TEAMS ARE TO CHANGE ENDS AT THE END OF EACH

OVERTIME PERIOD.

.5 Any overtime period shall be considered part of the game

and all unexpired penalties shall remain in force.

.6 If either team declines to play in the necessary overtime

period or periods, the game shall be declared a loss for that

team.

.7 The Championship Host Governing Committee shall have

the prerogative to render a decision under any emergency

situation.


Championship Game Lengths

Novice – Minor Atom – Atom
10-10-15 All games

Minor Peewee – Peewee – Minor Bantam – Bantam
10-10-15 Round Robin
10-15-15 Semi Finals and Finals

Minor Midget – Midget
10-15-15 Round Robin
15-15-F- 15 Semi Finals and Finals

 

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