Qualifying for the 2016 ALLIANCE Hockey MD Championships in St. Catharines, ON:
Qualifiers from the West MD League:
All Semi-Final Winners will advance to the Tier 1 Championships all Semi-Final losers will advance to the Tier 11 Championships
Qualifiers from the East Central MD League:
All Semi-Final Winners will advance to the Tier 1 & Tier 11 Championships Novice 1 through Midget Tier 11 with the following exception:
If St. Catharines does not win a Semi-Final round in the division which they participate they will automatically gain a birth as host. Where St. Catharines is host in a particular division the other remaining birth in the MD Championships goes to the winner of the East/Central MD Championship.
Game Regulations
All games will be played by official ALLIANCE Rules except as when provided elsewhere as per the Championship Guidelines.
Teams may be required to begin play up to fifteen (15) minutes prior to scheduled game time.
In the Championship Game, the team who finished higher in the round-robin series will be the Home team.
In Minor Development Time-outs will be permitted in the Semi-Final and Championship Games
Discipline
If a player or team official is ordered to the dressing room for the balance of a game, further disciplinary action may be deemed necessary by the Championship Host Governing Committee.
In all cases, the OHF Minimum Suspension Guidelines for Minor Hockey, as approved by the Ontario Hockey Federation Board of Directors for the current season, shall be used as a guideline.
The Championship Host Governing Committee shall rule on all Match Penalties assessed during any game of the championship series.
Any player or team official under suspension in regular season play is not eligible to participate in any game of the Championship Series until the required number of games has been served.
In the event the Championship Host Governing Committee holds a meeting to review a matter of discipline, the Committee shall adhere to the guidelines approved by the ALLIANCE for such matters (Protests 9.6 )
There shall be no protest on a referee’s discretionary penalty call.
There shall be no protest on the outcome of the Championship Game.
7.0 – Tie-Breakers:
Ties at the end of ALLIANCE regular season, ties in ALLIANCE round
robin play during playdowns/playoffs and all sanctioned ALLIANCE
Championships - In the event of a tie at the end of the round-robin
series during any ALLIANCE sanctioned event, for any position, the
following procedure will be used to break the tie. (If you require clarification
on any of the following information please contact either the
ALLIANCE office or the chair, ALLIANCE structure/championships.)
.1 IF TWO (2) TEAMS ARE TIED IN ROUND ROBIN SERIES
If two (2) teams are tied at the conclusion of a round robin series
then the following procedure will be used to determine the final
ranking before the semi-final and final games are played.
(Process adopted from HC – November 22, 2001.)
.1 The team with the most wins of the games between the two (2)
tied teams.
.2 The team with the most wins gains the higher position.
.3 If the two (2) teams are still tied after .1 and .2. above have been
applied, then the team with the best goal average gains the higher
position. The goal average of a team is to be determined in
the following manner:
Total number of goals for divided by the total number of goals
(for and against).
NOTE: ALL games are included
Example: For = 10 goals
Against = 4 goals
Percentage: 10/10+4 = .714
212 ALLIANCE HOCKEY – Handbook
NOTE: The higher percentage (1.0 being the highest attainable) gains
the higher position
.4 If the two (2) teams are still tied after 7.1.1, 7.1.2 and 7.1.3 have
been applied, the team with the least number of minutes in
penalties throughout all of the regular season games gains the
higher position.
.5 If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3 and
7.1.4 have been applied, then the team that scored the first goal
in the first game between the two (2) tied teams gains the higher
position.
.6 If the two (2) teams are still tied after 7.1.1, 7.1.2, 7.1.3, 7.1.4
and 7.1.5 have been applied, then a single coin toss will determine
which team gains the higher position.
.7 THE OHF BOARD OF DIRECTORS DECIDED THAT THE FOLLOWING
PENALTY TIME ALLOTMENTS WOULD BE REGULATED
FOR TIE BREAKERS ONLY:
.1 Game misconducts are worth ten (10) minutes
.2 Misconducts are worth ten (10) minutes
.3 Match penalties are worth fifteen (15) minutes (game sheet
will indicate 5 min)
.4 Gross Misconducts are worth fifteen (15) minutes (game
sheet will indicate 10 min)
.2 IF THREE (3) TEAMS OR MORE ARE TIED
Note: .1 and .2 in the three team tie breaker only apply if each
team plays one another an equal number of times. If they do not
proceed right to .3 of the three team tiebreaker
.1 The three (3) team tiebreaker is used to determine the seeding
of the 1st, 2nd and 3rd seed. If any step in the tiebreaker only
seeds one team, that team assumes that position. The three
(3) team tiebreaker will continue to determine the seeding of the
two (2) remaining teams. At no time will teams using this formula
go back to the two-team tiebreaker.
ALLIANCE HOCKEY – Handbook 213
.2 If three (3) teams or more are tied, the point record established
in the games AMONG THE TIED TEAMS ONLY will be used as
the first tie breaking formula in deciding which team(s) shall
advance. The team(s) with the most wins would gain the highest
position.
.3 If the teams are still tied after 7.2.2 has been applied, then the
team with the best goal average gains the highest position. The
goal average of a team is to be determined in the following manner.
Total number of goals for divided by the total number of
goals (for and against) as follows:
NOTE: ALL round robin games are included.
Example: For = 10 goals
Against = 4 goals
Percentage: 10/10+4 = .714
NOTE: The higher percentage (1.0 being the highest attainable)
gains the higher position
.4 The exercise of 7.2.3 establishes the team or teams with the
highest position(s) by percentage. These teams will advance. If
there are still teams tied, they go to the next step. They do not
go back to the Two Team Tiebreaker. An example is as follows:
.1 Team A - .714 = 1 seed – Advances
Team B - .500 = 3 seed – Does not advance
Team C - .650 = 2 seed – Advances
.2 Team A - .714 = 1 seed – Advances
Team B - .500 = Still tied with Team C (go to next step
7.2.4.4)
Team C - .500 = Still tied with Team B (go to next step
7.2.4.4)
.3 Team A - .650 = Still tied with Team B (go to next step
7.2.4.4)
Team B - .650 = Still tied with Team A (go to next step
7.2.4.4)
214 ALLIANCE HOCKEY – Handbook
Team C - .500 = Does not advance
.4 If teams are still tied after 7.2.2 and 7.2.3, the team with the
fewest goals against (all round robin games played) will
gain the highest position.
.5 If teams are still tied after 7.2.2, 7.2.3 and 7.2.4.4 the team
with the most goals for (all round robin games played) will
gain the highest position.
.6 If teams are still tied after 7.2.2, 7.2.3, 7.2.4.4 and 7.2.4.5
have been applied, the team to qualify would be the team
that received the least number of minutes in penalties
throughout all of the regular season games.
NOTE: THE ALLIANCE EXECUTIVE DECIDED THAT THE FOLLOWING
TIME ALLOTMENTS WOULD BE REGULATED FOR TIE
BREAKERS ONLY:
• Game misconducts are worth (10) minutes
• Misconducts are worth (10) minutes
• Match penalties are worth fifteen (15) minutes (*Game sheet
will indicate 5 minutes)
• Gross misconducts are worth fifteen (15) minutes (*Game sheet
will indicate 10 minutes)
.7 If the teams are still tied after 7.2.2, 7.2.3, 7.2.4.4, 7.2.4.5
and 7.2.4.6 have been applied, a coin toss shall determine
the winner. In a three (3) team coin toss, the odd team
gains the highest position.
.3 TIE IN SEMI – FINAL AND CHAMPIONSHIP GAMES
AS PER HC PLAYING RULES if at the end of regulation time the score
is tied, the teams shall take a two (2) minute rest at their benches and
the following shall then apply:
.1 If the Referee feels it is necessary, they may order the ice
to be cleaned at the end of the three (3) regulation periods.
ALLIANCE HOCKEY – Handbook 215
.2 The teams shall not change ends.
.3 The puck shall be faced off at centre ice and the play shall
continue with a ten (10) minute sudden victory overtime
period.
.4 If the score is still tied after the sudden victory ten (10)
minute period, the teams would take the normal between
period break and return to play sudden victory periods, in
accordance with the length for that particular division.
TEAMS ARE TO CHANGE ENDS AT THE END OF EACH
OVERTIME PERIOD.
.5 Any overtime period shall be considered part of the game
and all unexpired penalties shall remain in force.
.6 If either team declines to play in the necessary overtime
period or periods, the game shall be declared a loss for that
team.
.7 The Championship Host Governing Committee shall have
the prerogative to render a decision under any emergency
situation.
Championship Game Lengths
Novice – Minor Atom – Atom
10-10-15 All games
Minor Peewee – Peewee – Minor Bantam – Bantam
10-10-15 Round Robin
10-15-15 Semi Finals and Finals
Minor Midget – Midget
10-15-15 Round Robin
15-15-F- 15 Semi Finals and Finals